
ABOUT ME
I work in all forms of the 3D Pipeline, specializing in Technical Art and Animation. Whether it comes to video games or animations, I have a passion for this medium and continue to push myself with every new project.
I primarily use Blender and work in a anime/toon style in my projects and have streamlined a workflow in Blender utilizing the asset library and creating my own assets and nodegroups for materials to allow for efficient renders and animations.
Previously I worked as a 3D Rigging Artist and Animator for Aviary Productions, creating high quality and well optimized rigs for our Unreal Engine game Dark Aviary. Using a Blender to Unreal Engine workflow.
Previously, I have managed a Bricks and Minifigs store in CO where I did web design, and social media work, creating 3D animations and renders for marketing. I would also video edit and sometimes animate for TheFoldMusic's YouTube channel.
I have graduated from Rocky Mountain College of Art and Design with a Bachelors of Fine Arts in 3D Animation.
Skills & Experience

BLENDER
Primary program for 3D projects with modeling, rigging and animating, for personal projects, commissions and currently with Aviary Productions.

MAYA
Modeling, Rigging, and Animating for personal and college projects
ADOBE PRODUCTS
Substance Painter, Photoshop, After Effects, Premiere, Illustrator, etc.
Texture creation, web design, social media graphic design and video graphics























